Hitman Card Game Cards
Default, Ranked, Teams, vote, and Vaulted cards with ends-turn flags and the lines that actually matter.
Cards are the entire ruleset. This page is the encyclopedia. Rankings live on the tier list. Turn structure lives on How to Play. Cosmetic “Card Effects” (Tesla, Blaze, Pay Day) are VFX in the shop, not these mechanics.
Casual decks rotate extras every hour, but the Original list below is always present. Temporary vote cards can vault. Ranked and Teams swap in exclusives.
Original deck
Hitman — Death. Draw it and die unless you save. Not cancelable. After Angel, place it top / second / third / bottom / random. Common name: Death.
Angel — Support. Save, place Hitman, ends turn, not cancelable. Clears Attack stacks. Last card you should give to Steal. Team: you may spend it for an ally. Chained Angel does not save. Common names: Life, Shield, Savior.
Skip — Support. End turn, no draw. Cancelable. Save for one-card decks. Common names: Run, Evade.
Reverse — Support. Skip plus flip direction. Cancelable. Equals Skip in 1v1. Use it to force a broke opponent into a high death-chance draw when 3+ seats remain.
Future — Support. See top three. Does not end the turn. Cancelable. Share vision with teammates. Common names: Vision, Eye, Seer.
Bottom — Support. Draw from the bottom. The answer to a known-top Hitman when you still need a card.
Attack — Target. Target takes two extra turns; stacks. Ends your turn if you shoot someone else; self-Attack continues your turn. Cancelable. Burst 3–4 with Mirrors to force Angel.
Steal — Target. They choose which card you get. Does not end the turn. Not cancelable. Steal last-card Angels. Do not steal teammates in Teams.
Cancel — Quick Play. Negate almost any card except Cancel and Angel. Does not end the turn. Not cancelable. Mirror cannot copy it.
Inferno — Quick Play. Negate plus burn that type from all hands into a random deck slot (top if only one card remains). Cancelable. Best Angel wipe and endgame Skip strip. Common names: Fire, Burn.
Chain — Quick Play. Lock that type for three turns. Cancelable. Best lock: Angel. Does not chain your own team in Teams.
Shuffle (New Shuffle) — Quick Play. Full randomize. Does not end the turn. Cancelable. Play when Hitman is known on top and you refuse to spend Skip. Do not Mirror it.
Mirror — Wild. Copy the last pile card. Ends-turn and cancelable flags inherit the copy. Cannot copy Cancel. Can copy Angel to survive Hitman. Common names: Copy, Replicate.
Teams exclusives
Shield — Target. Chosen player ignores Steal, Cancel, successful Pirate, Inferno’s cancel/burn, and Chain. Cancelable. Pirate into a Shield always fails and they take your Pirate. Prefer shielding the ally who still holds Angel. Full mode notes: Teams.
Super Attack — Support. Every other player (other team in Teams) takes +2 turns. Does not end your turn. Cancelable. Stacks with Attack. Also appears in Original when 4+ players sit.
Old Shuffle — Support. Teams replacement for Quick Shuffle. Same idea, slower window. Use it when shared Future info is stale.
Ranked exclusives
Rewind — Support. Next two pile cards return to owners. Cancelable, does not end the turn. Cannot nest Rewinds. Recover Angel after a save. Details: Ranked cards.
Pirate — Quick Play. Steal a duplicate of the card just played, or forfeit Pirate. Cancelable, does not end the turn. Same-turn window only. Cannot Pirate Mirror-as-Mirror.
Vote / temporary
Redirect (Quick Play/Target), Fake Shuffle (Quick Play/Support), Clone (Target). Community vote cards. Expect vaults. Play them as tech, not as identity.
Vaulted (custom decks)
Festive Fortune, Attached, Sun, Moon, Eclipse, Reaper, Snare, Slash, Search. Default deck will not show them. Enable Deck Customization (499 Robux), keep at least one Hitman, stay at 11+ cards, cap 99 copies per type. Eclipse still grants the Eclipse badge if anyone plays it while you live.
Counting reminder
There are more Attack cards than Cancels. Angels start in hands when Starter Angels is on, then extras hide in the deck. Future + self-Attack is legal card advantage. Inferno as a fake Cancel is legal but expensive if you guess the wrong name.
Print this page mentally, then apply it with the tier list so you stop treating Bottom like a trophy card.
Frequently Asked Questions
Quick answers players actually search for.
How many cards are in Hitman Card Game?
The default Original set is the core table. Ranked adds Pirate and Rewind. Teams adds Shield, Super Attack, and Old Shuffle. Vote and Vaulted lists expand it past 25.
What card saves you from Hitman?
Angel, or Mirror copying a just-played Angel. Rewind can return that Angel in Ranked.
Can Inferno stop Angel?
It can burn unused Angels in hands. It cannot cancel an Angel that is already saving someone.
Where are cosmetic Card Effects?
Those are shop VFX, not gameplay cards. See Shop.