Guides

Hitman Card Game Shop, Sleeves, and Ace Machines

How Chips, tokens, and stock actually work — so you stop rolling Uncommon sleeves on accident.

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Shop and Cosmetics

The Shop is where Hitman Card Game converts Chips into identity. Nothing here Cancels an Attack. If you came for win rate, leave for the tier list. If you came to understand why STARTERPACK matters, stay.

Secret Codes lives in this same menu — full click path on how to redeem. Gamepass Deck Customization is also purchased here (see Rooms).

Chip price ladder

Except art-contest sleeves, cosmetics follow:

RarityPrice
Uncommon1,000
Rare3,000
Epic6,000
Legendary10,000
Contraband20,000

Daily Challenges print 100 / 250 / 500 Chips per quest (three per 24 hours). Finish all three and you also get 5 of each token type. Ranked gates add 500–3500 Chips (ranks). Codes add lumps (codes).

Daily Shop stock

Four rotating sections (one per cosmetic type except banners). Stock counts:

  • Uncommon 10
  • Rare 5
  • Epic 3
  • Legendary 1
  • Art contest sleeves: always 1

When stock hits zero, wait for rotation. Do not panic-buy the last Uncommon just because it is there.

Mutations (variants)

Buying stock or opening Ace Machines can roll a mutation instead of (or in addition to) Basic. If you hit a mutation before you own Basic, you receive both.

Sleeves

  • Basic 65%
  • Holographic 20%
  • Mosaic 10%
  • Prismatic 5%

Card Effects and Charms

  • Basic 90%
  • Mutation 10%

Tokens: Holo (purple), Mosaic (blue), Prismatic (orange), Mutation (green, shared by effects and charms). Codes like STARTERPACK dump 25 of each so you can force a look without waiting on challenge tokens.

Ace Machines

Ace Machines are the bulk roll for one cosmetic family. Same mutation odds as Daily Shop, plus rarity odds:

  • Uncommon 50%
  • Rare 30%
  • Epic 15%
  • Legendary 4.5%
  • Contraband 0.5%

Contraband from Ace is how Lawless-style sleeves leak into normal play besides ranked or events. Do not dump every Chip here on day one — a Legendary in Daily Shop at 10,000 is a known item, an Ace roll is a slot machine.

What each cosmetic does in round

  • Sleeves — opponents see your hand backs; you see the top-of-deck art while shuffling. Exclusive sleeves exist (Conqueror at 100 wins, Rose for joining the group, Gold for tip-jar, ranked Hitman sleeve at the top title).
  • Charms — sit on the table as a marker. Ranked fedora / halo / dagger charms come from REP, not Ace.
  • Card Effects — VFX when you play a card. Reverse Thunderbolt is the 100-win effect. Donator is tip-jar. Holiday effects rotate.
  • Banners — list art. Ranked sin-themed banners (Envy through Pride) follow the ladder.
  • Seats — chair swaps. No mutation table.

Smart spend order

  1. Redeem codes.
  2. Finish Daily Challenges.
  3. Buy a sleeve you like in Daily Shop before gambling Ace.
  4. Park Prismatic tokens for a sleeve you will not replace next week.
  5. Ignore “script farms chips” ads; they are how accounts vanish (scripts).

Shop is a museum. The table still kills you with Hitman. Spend like a collector, play like the tips page tells you. If a Daily Shop legendary you want is sold out, wait a rotation instead of dumping the same Chip pile into Ace hoping to roll it. Ranked gates still drop Chips at each title; time those lumps with a shop refresh rather than buying three Uncommon charms the night you hit Magician.

FAQ

Frequently Asked Questions

Quick answers players actually search for.

What currency do codes give?

Usually Chips (cash) plus tokens, banners, charms, or sleeves. See the codes hub.

What are Prismatic tokens?

Sleeve mutation tokens. Prismatic is the 5% shop sleeve roll.

How rare is Contraband from Ace Machines?

About 0.5% per roll.

Does a holographic sleeve change card odds?

No. Purely visual.